我们要实现一个类似于小米分享中的圆形播放进度条,android自带的圆形ProgressBar是默认自动旋转的,所以无法实现,于是我们想到了使用自定义一个View,来实现这种效果。
首先来看看自己定义的View
代码如下 | 复制代码 |
packagecn.easymobi.application.bell.common; importandroid.content.Context; importandroid.graphics.Canvas; importandroid.graphics.Color; importandroid.graphics.Paint; importandroid.graphics.RectF; importandroid.util.AttributeSet; importandroid.view.View; publicclassProgressViewextendsView{ privatefloatfArcNum; privatefloatfMax; privatefloatdensity; publicfloatgetDensity() { returndensity; } publicvoidsetDensity(floatdensity) { this.density = density; } publicProgressView(Context context) { super(context); } publicProgressView(Context context,AttributeSet attrs) { super(context,attrs); } protectedvoidonDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); Paint paint=newPaint(); if(fArcNum>0) { paint.setColor(Color.GRAY); paint.setFlags(Paint.ANTI_ALIAS_FLAG); canvas.drawCircle(40*density/2,40*density/2,40*density/2, paint); } paint.setColor(Color.YELLOW); paint.setFlags(Paint.ANTI_ALIAS_FLAG); //paint.setStrokeWidth(2); RectF rect=newRectF(0,0,40*density,40*density); canvas.drawArc(rect, -90, fArcNum,true, paint); paint.setColor(Color.BLACK); paint.setFlags(Paint.ANTI_ALIAS_FLAG); canvas.drawCircle(40*density/2,40*density/2,40*density/2-5, paint); } publicvoidsetProgress(floatnum) { fArcNum = (num/fMax) *360; } publicfloatgetfArcNum() { returnfArcNum; } publicvoidsetfArcNum(floatfArcNum) { this.fArcNum = fArcNum; } publicfloatgetfMax() { returnfMax; } publicvoidsetfMax(floatfMax) { this.fMax = fMax; } } |
我们通过重写View的onDraw方法,根据fArcNum好fMax来判断当前播放到的位置,然后不停的刷新改View就实现了这个效果。至于画弧,是采用了drawArc方法,然后通过在其内部画圆遮盖多余部分实现。
下面是MediaPlayer与该View的同步处理,核心代码如下
代码如下 | 复制代码 |
// ******************************************************************* // Func: playAudio // // by: Sun // 2011.9.1 // ******************************************************************* publicvoidplayAudio(finalString path,finalProgressBar pb) { Thread thread =newThread(newRunnable() { publicvoidrun() { try{ if(mpMediaPlayer !=null) { mpMediaPlayer.stop(); mpMediaPlayer.release(); mpMediaPlayer =null; } mpMediaPlayer =newMediaPlayer(); mpMediaPlayer.setDataSource(path); mpMediaPlayer.prepare(); mpMediaPlayer.setOnPreparedListener(newOnPreparedListener() { publicvoidonPrepared(MediaPlayer mp) { pb.setVisibility(ProgressBar.GONE); frontPv.setfMax(mpMediaPlayer.getDuration()); frontPv.setProgress(0); mpMediaPlayer.start(); refrash =newThread(newRunnable() { publicvoidrun() { try{ while(frontPv.getfArcNum() <=360&& mpMediaPlayer.isPlaying()) { if(bIsOver) break; frontPv.setProgress(mpMediaPlayer.getCurrentPosition()); Thread.sleep(1000); mHandle.sendEmptyMessage(MSG_REFRESH_UI); } mHandle.sendEmptyMessage(MSG_PLAY_OVER); } catch(Exception e) { e.printStackTrace(); } } }); refrash.start(); } }); } catch(Exception e) { e.printStackTrace(); } } }); thread.start(); } |
其中frontPv是我们自己定义的view,最后发送handler是调用invalidate方法刷新该 view,mpMediaPlayers是我们定义的MediaPlayer对象。我们通过在进程中每隔一秒更新frontPv当中的fArcNum并且 刷新实现转动的动画效果。