首先 pom.xml
org.springframework.boot spring-boot-starter-parent 1.5.8.RELEASE org.apache.commons commons-io javax.websocket javax.websocket-api 1.0 provided org.springframework spring-websocket org.springframework.boot spring-boot-starter-web org.springframework.boot spring-boot-starter-tomcat org.springframework.boot spring-boot-starter-undertow
接收消息后的处理类 GameHandler :
import java.net.URI; import org.springframework.web.socket.BinaryMessage; import org.springframework.web.socket.CloseStatus; import org.springframework.web.socket.PongMessage; import org.springframework.web.socket.TextMessage; import org.springframework.web.socket.WebSocketSession; import org.springframework.web.socket.handler.AbstractWebSocketHandler; public class GameHandler extends AbstractWebSocketHandler { /** * 处理字符串类的信息 * * @param session * @param message * @throws Exception */ @Override protected void handleTextMessage(WebSocketSession session, TextMessage message) throws Exception { session.sendMessage(new TextMessage(message.asBytes())); } /** * 处理二进制类的信息 * * @param session * @param message * @throws Exception */ @Override protected void handleBinaryMessage(WebSocketSession session, BinaryMessage message) throws Exception { session.sendMessage(new BinaryMessage(message.getPayload())); } /** * ping-pong * * @param session * @param message * @throws Exception */ @Override protected void handlePongMessage(WebSocketSession session, PongMessage message) throws Exception { } /** * 传出错误的处理 * * @param session * @param exception * @throws Exception */ @Override public void handleTransportError(WebSocketSession session, Throwable exception) throws Exception { } /** * 连接关闭的处理 * * @param session * @param status * @throws Exception */ @Override public void afterConnectionClosed(WebSocketSession session, CloseStatus status) throws Exception { } /** * 连接建立后的处理 * * @param session * @throws Exception */ @Override public void afterConnectionEstablished(WebSocketSession session) throws Exception { } }
握手信息拦截器 WebSocketHandshakeInterceptor :
import java.util.Map; import javax.servlet.http.Cookie; import org.springframework.http.server.ServerHttpRequest; import org.springframework.http.server.ServerHttpResponse; import org.springframework.http.server.ServletServerHttpRequest; import org.springframework.web.socket.WebSocketHandler; import org.springframework.web.socket.server.HandshakeInterceptor; public class WebSocketHandshakeInterceptor implements HandshakeInterceptor { @Override public boolean beforeHandshake(ServerHttpRequest request, ServerHttpResponse shr1, WebSocketHandler wsh, Mapattributes) throws Exception { // 此处可以做一些权限认证的事情或者其他 return true; } @Override public void afterHandshake(ServerHttpRequest shr, ServerHttpResponse shr1, WebSocketHandler wsh, Exception excptn) { } }
使用WebSocket的配置类 WebSocketConfig :
import org.springframework.context.annotation.Bean; import org.springframework.context.annotation.Configuration; import org.springframework.web.servlet.config.annotation.WebMvcConfigurerAdapter; import org.springframework.web.socket.config.annotation.EnableWebSocket; import org.springframework.web.socket.config.annotation.WebSocketConfigurer; import org.springframework.web.socket.config.annotation.WebSocketHandlerRegistry; @Configuration @EnableWebSocket public class WebSocketConfig extends WebMvcConfigurerAdapter implements WebSocketConfigurer { @Override public void registerWebSocketHandlers(WebSocketHandlerRegistry registry) { // 允许连接的域,只能以http或https开头 String[] allowsOrigins = {"http://127.0.0.1:1213", "http://localhost:1213"}; registry.addHandler(gameHandler(),"/game").addInterceptors(handshakeInterceptor()).setAllowedOrigins(allowsOrigins); } @Bean public GameHandler gameHandler() { return new GameHandler(); } @Bean public WebSocketHandshakeInterceptor handshakeInterceptor() { return new WebSocketHandshakeInterceptor(); } }
启动类 Launcher :
@SpringBootApplication public class Launcher { public static void main(String[] params) { SpringApplication.run(Launcher.class, params); } }
配置文件 main/resources/application.properties:
server.port=1213 server.session-timeout=1800 server.undertow.io-threads=4 server.undertow.worker-threads=20 server.undertow.buffer-size=1024 server.undertow.buffers-per-region=1024 server.undertow.direct-buffers=true
前端的测试页面 mainresourcesstaticindex.html
css.com/bootstrap/3.3.7/css/bootstrap.min.css" rel="external nofollow" rel="stylesheet">WebSocket Test Page
ws://127.0.0.1:1213/
忍者必须死34399账号登录版 最新版v1.0.138v2.0.72
下载勇者秘境oppo版 安卓版v1.0.5
下载忍者必须死3一加版 最新版v1.0.138v2.0.72
下载绝世仙王官方正版 最新安卓版v1.0.49
下载Goat Simulator 3手机版 安卓版v1.0.8.2
Goat Simulator 3手机版是一个非常有趣的模拟游
Goat Simulator 3国际服 安卓版v1.0.8.2
Goat Simulator 3国际版是一个非常有趣的山羊模
烟花燃放模拟器中文版 2025最新版v1.0
烟花燃放模拟器是款仿真的烟花绽放模拟器类型单机小游戏,全方位
我的世界动漫世界 手机版v友y整合
我的世界动漫世界模组整合包是一款加入了动漫元素的素材整合包,
我的世界贝爷生存整合包 最新版v隔壁老王
我的世界MITE贝爷生存整合包是一款根据原版MC制作的魔改整