参数变量:mc:需要放大的图形*/ as 3.0做放大镜效果代码
package maths{
import .display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.events.MouseEvent;
import flash.geom.Point;
public class ZoomImage extends Sprite {
private var sprBitmapData:BitmapData;
private var sprBitmap:Bitmap;
private var Rect:Rectangle;
private var Matr:Matrix;
private var mc:Sprite;
private var Mdown_x,Mdown_y,Mup_x,Mup_y:Number;
public function ZoomImage(_mc:Sprite) {
mc=_mc;
mc.addEventListener(flash.events.MouseEvent.MOUSE_DOWN,Mdown_fc);
mc.addEventListener(flash.events.MouseEvent.MOUSE_MOVE,Mmove_fc);
mc.addEventListener(flash.events.MouseEvent.MOUSE_UP,Mup_fc);
}//end of ZoomImage
private function Mdown_fc(e:flash.events.MouseEvent) {
Mdown_x=e.localX;
Mdown_y=e.localY;
}//end of Mdown_fc
private function Mmove_fc(e:flash.events.MouseEvent) {
}//end of Mmove_fc
private function Mup_fc(e:flash.events.MouseEvent) {
if (e.localX > Mdown_x && e.localY > Mdown_y) {
var localPoint=new Point(Mdown_x,Mdown_y);
if (sprBitmap != null) {
removeChild(sprBitmap);
}
Mup_x=e.localX;
Mup_y=e.localY;
Matr=new Matrix(1,0,0,1,- Mdown_x,- Mdown_y);
sprBitmapData=new BitmapData(Mup_x - Mdown_x,Mup_y - Mdown_y);
sprBitmap=new Bitmap(sprBitmapData);
sprBitmapData.draw(mc,Matr);
addChild(sprBitmap);
this.scaleX=this.scaleY=2;
this.x=mc.localToGlobal(localP).x;
this.y=mc.localToGlobal(localP).y;
//
this.addEventListener(flash.events.MouseEvent.MOUSE_DOWN,MD_fc);
this.addEventListener(flash.events.MouseEvent.MOUSE_UP,MU_fc);
this.addEventListener(flash.events.MouseEvent.MOUSE_WHEEL,MW_fc);
}
}//end of Mup_fc
private function MW_fc(e:flash.events.MouseEvent) {
if (e.target.scaleX>1&&e.target.scaleX
e.target.scaleX+=0.03*e.delta;
e.target.scaleY+=0.03*e.delta;
}else{
e.target.scaleX=e.target.scaleY=1.1;
}
}//end of MW_fc
private function MD_fc(e:flash.events.MouseEvent) {
e.target.startDrag();
}//end of MD_fc
private function MU_fc(e:flash.events.MouseEvent) {
e.target.stopDrag();
}//end of MU_fc
}//end of class
}//end of package
效果图.
《黎明杀机》开发商正开发新的《Serious Sam》游戏 由Devolver发行
超英派遣中心即将登陆Xbox Play Anywhere 深入了解这款独特而备受喜爱的冒险游戏
在《Hunter: The Reckoning – Deathwish》中怎么从猎物蜕变为猎手
《The Expanse: Osiris Reborn》——深入了解玩法 新同伴 封闭测试及发行窗口
Alien Deathstorm 科幻生存与动作结合 打造全新第一人称恐怖混合体验
宝可梦公司已在考虑未来可用口袋妖怪总数达到“或许一万只”
幸存者村庄2
怪可爱的店折相思菜单
怪可爱的店折相思菜单是一款画风治愈的模拟经营佳作,内置折相思菜单解锁多项便利功能
lol电竞经理人手游
lol电竞经理人手游让你可以成为职业的电竞经理人,在游戏中掌控游戏的走向!豪华阵
梦幻奶茶屋小游戏
梦幻奶茶屋是一款主打温馨治愈氛围的休闲经营作品,玩家将化身元气满满的奶茶店店长,
萌宠养成物语无限金币版
萌宠养成物语无限金币版是一款治愈系模拟养成游戏,以可爱卡通画风构建温馨虚拟世界,