思路是这样的.得有三个变量.
记录x坐标: int xPos;
记录y坐标: int yPos;
记录是否按下鼠标: bool MoveFlag;
	  
		|  代码如下 | 
		复制代码 | 
	  
	  
		| 
 //在picturebox的鼠标按下事件里,记录三个变量. 
private void picBox_MouseDown(object sender, MouseEventArgs e) 
{ 
    MoveFlag = true;//已经按下. 
    xPos = e.X;//当前x坐标. 
    yPos = e.Y;//当前y坐标. 
} 
//在picturebox的鼠标按下事件里. 
private void picBox_MouseUp(object sender, MouseEventArgs e) 
{ 
    MoveFlag = false; 
} 
//在picturebox鼠标移动 
private void picBox_MouseMove(object sender, MouseEventArgs e) 
{ 
    if (MoveFlag) 
    { 
        picBox.Left += Convert.ToInt16(e.X - xPos);//设置x坐标. 
        picBox.Top += Convert.ToInt16(e.Y - yPos);//设置y坐标. 
    } 
} 
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这样就可以实现控件在容器里的移动
在pictureBox中拖动图片的实现代码     bool wselected = false;
	  
		|  代码如下 | 
		复制代码 | 
	  
	  
		| 
  
        Point p = new Point();  
        private void pictureBox1_MouseDown(object sender, MouseEventArgs e)  
        {  
            pictureBox1.Cursor = Cursors.Hand; //按下鼠标时,将鼠标形状改为手型 
            wselected = true;  
            p.X = e.X;  
            p.Y = e.Y;  
        }  
        int driftX = 0, driftY = 0;  
        int mx = 0, my = 0;  
        private void pictureBox1_MouseMove(object sender, MouseEventArgs e)  
        {  
            if (wselected)  
            {  
                driftX = p.X - e.X;  
                driftY = p.Y - e.Y; 
 
                mx = mx - driftX;  
                my = my - driftY; 
                Bitmap bm = new Bitmap(this.pictureBox1.Image); 
                Graphics g = pictureBox1.CreateGraphics();  
                g.Clear(pictureBox1.BackColor);  
                g.DrawImage(bm, mx, my); 
                p.X = e.X;  
                p.Y = e.Y; 
                bm.Dispose();  
                g.Dispose();  
            }  
        } 
        private void pictureBox1_MouseUp(object sender, MouseEventArgs e)  
        {  
            pictureBox1.Cursor = Cursors.Default; //松开鼠标时,形状恢复为箭头 
            wselected = false;  
        } 
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