asp.net简单性能计数器---老赵版改良

作者:袖梨 2022-06-25

 

 代码如下 复制代码

public static class CodeTimer
    {
        private static bool isQueryThreadCycleTime = false;

        public static void Initialize()
        {
            Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.High;
            Thread.CurrentThread.Priority = ThreadPriority.Highest;
            if (Environment.OSVersion.Platform == PlatformID.Win32NT && Environment.OSVersion.Version.Major >= 6)
            {
                isQueryThreadCycleTime = true;
            }
            Time("", 1, () => { });
        }

        public static void Time(string name, int iteration, Action action)
        {
            if (String.IsNullOrEmpty(name)) return;

            // warm up
            action();

            // 1.
            ConsoleColor currentForeColor = Console.ForegroundColor;
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine(name);

            // 2.
            GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
            int[] gcCounts = new int[GC.MaxGeneration + 1];
            for (int i = 0; i <= GC.MaxGeneration; i++)
            {
                gcCounts[i] = GC.CollectionCount(i);
            }

            // 3.
            Stopwatch watch = new Stopwatch();
            watch.Start();
            ulong cycleCount = GetCycleCount();
            for (int i = 0; i < iteration; i++) action();
            ulong cpuCycles = GetCycleCount() - cycleCount;
            watch.Stop();

            // 4.
            Console.ForegroundColor = currentForeColor;
            Console.WriteLine("tTime Elapsed:t" + watch.ElapsedMilliseconds.ToString("N0") + "ms");
            Console.WriteLine("tCPU Cycles:t" + cpuCycles.ToString("N0"));

            // 5.
            for (int i = 0; i <= GC.MaxGeneration; i++)
            {
                int count = GC.CollectionCount(i) - gcCounts[i];
                Console.WriteLine("tGen " + i + ": tt" + count);
            }

            Console.WriteLine();
        }

        private static ulong GetCycleCount()
        {
            ulong cycleCount = 0;
            if (isQueryThreadCycleTime)
            {
                QueryThreadCycleTime(GetCurrentThread(), ref cycleCount);
            }
            else
            {
                ulong l;
                ulong kernelTime, userTimer;
                GetThreadTimes(GetCurrentThread(), out l, out l, out kernelTime,
                  out userTimer);
                cycleCount = kernelTime + userTimer;
            }

            return cycleCount;
        }

        [DllImport("kernel32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool QueryThreadCycleTime(IntPtr threadHandle, ref ulong cycleTime);

        [DllImport("kernel32.dll")]
        static extern IntPtr GetCurrentThread();

        [DllImport("kernel32.dll", SetLastError = true)]
        static extern bool GetThreadTimes(IntPtr hThread, out ulong lpCreationTime,
           out ulong lpExitTime, out ulong lpKernelTime, out ulong lpUserTime);
    }

通读了下他们的代码,老赵版在win7下是完美的,eaglet版~~~他在自己的续也说了GetThreadTimes获取线程实际运行时间上是有偏差的,我多次测试的确很不稳定。

想来想去也没有什么办法可以改进的。。窝里是win7,公司的电脑是苦逼的xp。。也就是说我不能一个代码两个地方通吃。没办法改良下吧。

随便鄙视还有framework2.0的公司真恶心

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