面对实际交付,我看KYCuteView的重点不在星标,而在这项能力:像粘糊糊的泡沫一样拖动。团队若要把它用于日常自动化,应先处理输入边界、依赖和失败处理如果不清楚就很难稳定复用,否则试用结果很容易失真。更实际的做法是用一项范围明确的真实任务完成最小试跑,同时核对配置时间、输出质量、异常信息和维护痕迹,不要直接在关键项目上。对愿意先做小范围验证并复查原始文档的团队来说,这个仓库值得继续验证;只求即装即用的人则要先看维护成本。

实现类似QQ消息拖拽消失的交互+GameCenter的浮动小球效果
##Installation
pod 'KYCuteView', '~> 1.3.0'
##How to use
KYCuteView *cuteView = [[KYCuteView alloc]initWithPoint:CGPointMake(25, 505) superView:self.view];
cuteView.viscosity = 20;
cuteView.bubbleWidth = 35;
cuteView.bubbleColor = [UIColor colorWithRed:0 green:0.722 blue:1 alpha:1];
[cuteView setUp];
[cuteView addGesture];
//注意:设置 'bubbleLabel.text' 一定要放在 '-setUp' 方法之后
//Tips:When you set the 'bubbleLabel.text',you must set it after '-setUp'
cuteView.bubbleLabel.text = @"13";
##PROPERTIES
//父视图
//set the view which you wanna add the 'cuteBubble'
@property (nonatomic,weak)UIView *containerView;
//气泡上显示数字的label
//the label on the bubble
@property (nonatomic,strong)UILabel *bubbleLabel;
//气泡的直径
//bubble's diameter
@property (nonatomic,assign)CGFloat bubbleWidth;
//气泡粘性系数,越大可以拉得越长
//viscosity of the bubble,the bigger you set,the longer you drag
@property (nonatomic,assign)CGFloat viscosity;
//气泡颜色
//bubble's color
@property (nonatomic,strong)UIColor *bubbleColor;
//需要隐藏气泡时候可以使用这个属性:self.frontView.hidden = YES;
//if you wanna hidden the bubble, you can ’self.frontView.hidden = YES‘
@property (nonatomic,strong)UIView *frontView;
##Intro:
Blog: http://kittenyang.com/drawablebubble/
##Update
v1.3.0
弃用CADisplayLink,解决了屏幕刷新频率和手指滑动速率不一致的问题。
##License This project is under MIT License. See LICENSE file for more information.